- The following post, by Peter Davies (aka Beefeater1980), playing France, is the belated first instalment in the Empire: Total War multiplayer campaign write up! Click here to see what it's all about. In this episode, Britain and France go to war on the high seas and in the Low Countries. Will one side score a knockout blow early on?
- Empire Total War Multiplayer Update: We updated the software recently, but it was a silence update so the version number is not affected. The Steam Key Generator which is shown below and named 2013 still works!
- Empire Total War Multiplayer Campaign
- Empire Total War Digital Download
- Empire Total War Multiplayer Keys
Welcome to the TWC Wiki!You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN. |
![Total Total](http://rtw.heavengames.com/albums/album02/rtwmpguide2.jpg)
Empire Total War Multiplayer Campaign
Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega.The fifth installment in the Total War series, the game was released in 2009.The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The Mac OS X version of the game was released by Feral.
Tutorials, resources and tools for modding Empire: Total War:The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
You are welcome to edit this page, please read these notes for guidance:- |
---|
When adding subject areas please use this layout. When adding items please keep to existing format with the type of article first;
If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal. |
![Multiplayer Multiplayer](https://news-cdn.softpedia.com/images/news2/Multiplayer-Campaign-a-Sure-Thing-for-Napoleon-Total-War-2.jpg)
- 1General Information
- 2Units
- 4Campaign Elements
- 4.3Characters
- 6Sounds
- 7UI
General Information
- Tutorial - Warscape Modding Primer - by daniu - all Warscape
- Tutorial - Tips and Tricks in modding ETW and NTW - by husserlTW
- Tutorial - STARTPOS.ESF analysis and modifications. HYBRID startpos.esf - by husserlTW - includes links to tools and other tutorials
- Resource - Links to basic 'how to' guides for new modders - by Alwyn - contents also included in lists below
Mod Set-up and Launching
- Tutorial - Replacing the grand campaign - by alpaca
- Tutorial - How to create Mods - by MrThib - images missing
- Answer - How to install various types of mods for ETW - by ForteS
- Answer - ways to activate mods for Empire Total War - by Alwyn
- Answer - How to use modfoldered map files in the multiplayer campaign - by T.C.
- Answer - Mod-Foldering regions.esf and other campaign map data - by Irmo - images missing
- Resource - Empire Mod Architecture Primer - by JeromeGrasdyke (CA)
- Tool - Easy Launcher - by husserlTW
- Tool - Mod Manager 1.5 - by LtChambers
Common Tools
Tools and associated tutorials that will apply to multiple aspects of the game.
- Tutorial - Perfect ESF<->XML converter - Modifications Tutorial - by ForteS - includes ids and 'how-to' make various basic changes
- Tutorial - The great DB Manual - by Lazy Knight
- Tutorial - Complete guide to ETW's localisation files (aka 'The Loc') - by Okmin
- Tool - Rusted PackFile Manager (RPFM) - by Frodo45127 - all Warscape
- Tool - Pack File Manager 4+ - by daniu - all Warscape
- Tool - Pack File Manager 1.9 re-uploaded
- Tool - Pack File Manager 1.12 (w/ integrated .loc editor) - by LtChambers
- Tool - DBEditor 1.8 - by LtChambers
- Tool - EasyEsf 1.0 (15/12) - by husserlTW
- Tool - EditSF 1.1 - Added Array Editing - by daniu
- Tool - Savegame Parser support tool for EditSF - by RoninX2807
- Tool - EsfEditor 1.4.5 (Updated Oct 24, 2009) - by erasmus777
- Tool - Esf Transformation Scripts - the most awesome thing in esf world since esf2xml - by taw
- Tool - atlas<->tsv converter - by taw
- Tool - DB<->TSV converter - by taw
Units
- Tutorial - How to create a custom unit - a complete guide - by Aldgarkalaughskel - images missing
- Tutorial - How to create a new unit (for new modders): with guides and PFM advice - by Alwyn - images missing
- Tutorial - How to add from another faction's unit to your faction - by The Phenom - Example use:Added Norwegian Ski Troops - by Isostran
- Tutorial - How to add a new Cannon Model - by Primergy - images missing
- Answer - How to unlock a unit (comprehensive guide) - by Alwyn
- Answer - How to Enable Unique Regiment Names - by The Vicar
- Answer - Fixed Squares with larger unit sizes - by Ergonomics
- Answer - Adding pistols to cavalry - by Geronimo2006
- Answer - Changing a units 2nd weapon - by General Brewster
- Answer - How to convert an infantry unit from using swords to using muskets - by Alwyn
- Answer - Editing Units with Db editor instead of PFM - by ♔hammeredalways♔
- Tool - EasyDb for ETW Units - by husserlTW
Naval Units
- Tutorial - NAVAL MODDING - by Bethencourt
- Answer - How to create a new naval unit & How to unlock naval units - by Alwyn
- Answer - How to change the statistics of ships back to before 1.4 version (includes example mini-mods) - by Alwynn
- Answer - How to unlock and edit Fourth Rate Frigates (with historical research) - by Quintus Hortensius Hortalus
- Answer - How to change marines in naval-battles - by Geronimo2006 - images missing
Models
- Tutorial - Merging parts of models in MilkShape 3D - by ProvostGuard - images missing
- Tutorial - Getting your custom weapons in game - by T.C. - images missing
- Tutorial - Modeling & DB. Milkshape & UU3D. How wangrin and I use them - by Bethencourt
- Answer - How i cheated unit variation - by rohan97
- Answer - Getting unit parts from NTW into ETW for starters - by rohan97
- Tool - Python converter for .variant_weighted_mesh model - by KnightErrant
- Tool - Projectile model + Equipment model converter + Animation converter - by T.C.link to Ultimate Unwrap3D, commercial product
Textures
![War War](https://www.co-optimus.com/images/upload/image/2009/empire_total_war_multi.jpg)
- Answer - Gloss maps explained - by just
- Answer - Gimp making proper normal maps - by Bavarian Grenadier
Animations
- Tutorial - Importing and exporting animation using Ultimate Unwrap 3D - by wangrin
Unit Flags/Banners
- Tutorial - How to add new flags - COMPLETED - by husserlTW
Unit Stats and Abilities
- Answer - Rookie's guide on how to mod unit specs with PFM 1.9.9 - by Sir.Cunningham
- Answer - How to mod unit experience (the benefits of chevrons and how quickly units get chevrons) - by Alwyn
- Answer - How to edit the range of weapons (and example mini-mod) - by Alwyn
- Answer - Ketzer's Guide On Getting Rid Of Projectile Clairvoyance - by Ketzerfreund
Formations
- Resource - Groupformations: Warscape Battle Formations - by The Hedge Knight - ETW & NTW
- Tool - Sinuhet ETW groupformations editor - by Sinuhet
Campaign Map (Start Positions)
Whilst the ETW campaign map cannot be re-designed in the same way as earlier Total War games alterations can be made to the starting set-up of regions and armies:
- Tutorial - Guide for adding a new building to the campaign map - by uanime5
- Tutorial - ADVANCED How to make complicated startpos changes - hyprid method limitations - God Startpos - by husserlTW - for helping advanced Empire modders to make advanced changes in starting position and create a stable campaign
- Tutorial - Guide for adding a new building to the campaign map (towns, farms, or resources) - by uanime5
- Tutorial - Adding New towns to a Region - by Ulsterman
- Tutorial - How to change region ownerships + enable emergent factions to be played - by GeorgiaPeanuts
- Tutorial - How to remove a trade route from the startpos - by Alwyn - images missing
- Answer - How to remove city forts from the startpos (and from saved game) - by Alwyn
- Answer - How to edit the startpos so that cities are fortified at the start of the game - by Alwyn
- Answer - How to activate an emergent port or town-UPDATED (startpos.esf 22/06) - by husserlTW
- Answer - How to change which faction is emergent in a region - by Alwyn - images missing
- Answer - Change region ownerships without FOW bug (easy method) - by shokh
![Total Total](https://i.ytimg.com/vi/I-79eWyFy3Q/maxresdefault.jpg)
Empire Total War Multiplayer Campaign
Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega.The fifth installment in the Total War series, the game was released in 2009.The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The Mac OS X version of the game was released by Feral.
Tutorials, resources and tools for modding Empire: Total War:The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
You are welcome to edit this page, please read these notes for guidance:- |
---|
When adding subject areas please use this layout. When adding items please keep to existing format with the type of article first;
If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal. |
- 1General Information
- 2Units
- 4Campaign Elements
- 4.3Characters
- 6Sounds
- 7UI
General Information
- Tutorial - Warscape Modding Primer - by daniu - all Warscape
- Tutorial - Tips and Tricks in modding ETW and NTW - by husserlTW
- Tutorial - STARTPOS.ESF analysis and modifications. HYBRID startpos.esf - by husserlTW - includes links to tools and other tutorials
- Resource - Links to basic 'how to' guides for new modders - by Alwyn - contents also included in lists below
Mod Set-up and Launching
- Tutorial - Replacing the grand campaign - by alpaca
- Tutorial - How to create Mods - by MrThib - images missing
- Answer - How to install various types of mods for ETW - by ForteS
- Answer - ways to activate mods for Empire Total War - by Alwyn
- Answer - How to use modfoldered map files in the multiplayer campaign - by T.C.
- Answer - Mod-Foldering regions.esf and other campaign map data - by Irmo - images missing
- Resource - Empire Mod Architecture Primer - by JeromeGrasdyke (CA)
- Tool - Easy Launcher - by husserlTW
- Tool - Mod Manager 1.5 - by LtChambers
Common Tools
Tools and associated tutorials that will apply to multiple aspects of the game.
- Tutorial - Perfect ESF<->XML converter - Modifications Tutorial - by ForteS - includes ids and 'how-to' make various basic changes
- Tutorial - The great DB Manual - by Lazy Knight
- Tutorial - Complete guide to ETW's localisation files (aka 'The Loc') - by Okmin
- Tool - Rusted PackFile Manager (RPFM) - by Frodo45127 - all Warscape
- Tool - Pack File Manager 4+ - by daniu - all Warscape
- Tool - Pack File Manager 1.9 re-uploaded
- Tool - Pack File Manager 1.12 (w/ integrated .loc editor) - by LtChambers
- Tool - DBEditor 1.8 - by LtChambers
- Tool - EasyEsf 1.0 (15/12) - by husserlTW
- Tool - EditSF 1.1 - Added Array Editing - by daniu
- Tool - Savegame Parser support tool for EditSF - by RoninX2807
- Tool - EsfEditor 1.4.5 (Updated Oct 24, 2009) - by erasmus777
- Tool - Esf Transformation Scripts - the most awesome thing in esf world since esf2xml - by taw
- Tool - atlas<->tsv converter - by taw
- Tool - DB<->TSV converter - by taw
Units
- Tutorial - How to create a custom unit - a complete guide - by Aldgarkalaughskel - images missing
- Tutorial - How to create a new unit (for new modders): with guides and PFM advice - by Alwyn - images missing
- Tutorial - How to add from another faction's unit to your faction - by The Phenom - Example use:Added Norwegian Ski Troops - by Isostran
- Tutorial - How to add a new Cannon Model - by Primergy - images missing
- Answer - How to unlock a unit (comprehensive guide) - by Alwyn
- Answer - How to Enable Unique Regiment Names - by The Vicar
- Answer - Fixed Squares with larger unit sizes - by Ergonomics
- Answer - Adding pistols to cavalry - by Geronimo2006
- Answer - Changing a units 2nd weapon - by General Brewster
- Answer - How to convert an infantry unit from using swords to using muskets - by Alwyn
- Answer - Editing Units with Db editor instead of PFM - by ♔hammeredalways♔
- Tool - EasyDb for ETW Units - by husserlTW
Naval Units
- Tutorial - NAVAL MODDING - by Bethencourt
- Answer - How to create a new naval unit & How to unlock naval units - by Alwyn
- Answer - How to change the statistics of ships back to before 1.4 version (includes example mini-mods) - by Alwynn
- Answer - How to unlock and edit Fourth Rate Frigates (with historical research) - by Quintus Hortensius Hortalus
- Answer - How to change marines in naval-battles - by Geronimo2006 - images missing
Models
- Tutorial - Merging parts of models in MilkShape 3D - by ProvostGuard - images missing
- Tutorial - Getting your custom weapons in game - by T.C. - images missing
- Tutorial - Modeling & DB. Milkshape & UU3D. How wangrin and I use them - by Bethencourt
- Answer - How i cheated unit variation - by rohan97
- Answer - Getting unit parts from NTW into ETW for starters - by rohan97
- Tool - Python converter for .variant_weighted_mesh model - by KnightErrant
- Tool - Projectile model + Equipment model converter + Animation converter - by T.C.link to Ultimate Unwrap3D, commercial product
Textures
- Answer - Gloss maps explained - by just
- Answer - Gimp making proper normal maps - by Bavarian Grenadier
Animations
- Tutorial - Importing and exporting animation using Ultimate Unwrap 3D - by wangrin
Unit Flags/Banners
- Tutorial - How to add new flags - COMPLETED - by husserlTW
Unit Stats and Abilities
- Answer - Rookie's guide on how to mod unit specs with PFM 1.9.9 - by Sir.Cunningham
- Answer - How to mod unit experience (the benefits of chevrons and how quickly units get chevrons) - by Alwyn
- Answer - How to edit the range of weapons (and example mini-mod) - by Alwyn
- Answer - Ketzer's Guide On Getting Rid Of Projectile Clairvoyance - by Ketzerfreund
Formations
- Resource - Groupformations: Warscape Battle Formations - by The Hedge Knight - ETW & NTW
- Tool - Sinuhet ETW groupformations editor - by Sinuhet
Campaign Map (Start Positions)
Whilst the ETW campaign map cannot be re-designed in the same way as earlier Total War games alterations can be made to the starting set-up of regions and armies:
- Tutorial - Guide for adding a new building to the campaign map - by uanime5
- Tutorial - ADVANCED How to make complicated startpos changes - hyprid method limitations - God Startpos - by husserlTW - for helping advanced Empire modders to make advanced changes in starting position and create a stable campaign
- Tutorial - Guide for adding a new building to the campaign map (towns, farms, or resources) - by uanime5
- Tutorial - Adding New towns to a Region - by Ulsterman
- Tutorial - How to change region ownerships + enable emergent factions to be played - by GeorgiaPeanuts
- Tutorial - How to remove a trade route from the startpos - by Alwyn - images missing
- Answer - How to remove city forts from the startpos (and from saved game) - by Alwyn
- Answer - How to edit the startpos so that cities are fortified at the start of the game - by Alwyn
- Answer - How to activate an emergent port or town-UPDATED (startpos.esf 22/06) - by husserlTW
- Answer - How to change which faction is emergent in a region - by Alwyn - images missing
- Answer - Change region ownerships without FOW bug (easy method) - by shokh
- Answer - How to change a region's religious percentage using-ESF-Editor - by Legend of War
- Resource - Guide to the ETW map - by uanime5
- Resource - Regions List - by Gerlandric
- Resource - Studying the methods used by the Russian moders who reactivated regions + discoveries - by rohan97
- Tool - Stupid (supertexture tool) - by crux3D - for map
- Tool - bridge.markers converter - by taw
Campaign Elements
Cultures
- Tutorial - How to add new new cultures and subcultures - by uanime5
Factions
- Tutorial - How to add a new faction replacing an existing one - by husserlTW
- Tutorial - How to Make Emergent Faction Playable - NO HYBRID - by bk2-modder
- Tutorial - Guide to faction flags & icons - by wangrin - images missing
- Answer - How to unlock non playable and emergent factions - by husserlTW - written for NTW
- Answer - How to edit a faction description in the startpos and a modded pack file - by Alwyn
- Answer - How to Change/add Victory Conditions - by Seraphim
- Answer - Keeping your old flag after a revolution - by Rekcinad
- Answer - How to change factions' turn order - by Okmin
- Answer - How to remove the Fog of War Bug from Minor Factions - by erasmus777
Characters
- Tutorial - Recruitable Historical Generals with correct Portrait! - by Quintus Hortensius Hortalus
- Tutorial - Rename your Admiral's / General's / King's / Edit Family Tree - by Macdaddy02
- Answer - Change ministerial titles - by jeweetwel_youknow
- Answer - Changing a king to a queen - by Geronimo2006 - missing image
Agents
- Answer - How to add 'sabotage army' ability - by Lordsith
Buildings
- Tutorial - Breaking up existing and adding new Building Chains - by Minas Moth
- Tutorial - How to add new building chains - by Quintus Hortensius Hortalus
- Tutorial - How to add new building slots upgrading cities - by husserlTW
- Tutorial - How to add buildings/slots to Cities - by demis14
- Tutorial - How to create new building models - by Quintus Hortensius Hortalus - images missing
Army/Unit Recruitment
- Tutorial - How to mod the AOR (area of recruitment) of a unit - by Alwyn
- Answer - Regions of recruitment or AOR-system - by Bethencourt
- Answer - How to allow a faction to recruit a unit which it normally cannot recruit due to government type (and example mini-mod) - by Alwyn
Diplomacy
- Answer - Diplomacy editing - by Alex1987
- Answer - How to prevent Britain, France and Spain from taking over their protectorates - by Alwyn
Research
- Answer - One Turn Research (Desired Faction Only) - by RDNA
Battle Map
- Tutorial - How to add a custom Battle Building - by Primergy
- Resource - Farm_Tile_Templates Research - by Primergy
- Tool - farm_fields_tile_texture packer and unpacker - by taw
Sounds
- Answer - How to change national language - by Hegemon de Pagan
- Resource - Structure of binary sound files - by crux3D
- Tool - anim_sound_event converter - by taw
Music
- Answer - Guide on using your own MP3s to replace in-game music - by LordWedggie
UI
This section is for general alterations to the User Interface, for specific individual items e.g. faction flags, please see the sections above. Ae dil hai mushkil full movie hd.
Empire Total War Digital Download
- Answer - How to get rid of the Warpath menu and get your old menu back - by hip63
- Answer - Icons with Photoshop CS4 - by Bethencourt - no images
- Tool - UI layout file <-> xml converter - now handles 94% files from both ETW and NTW - by taw
Empire Total War Multiplayer Keys
Videos
- Tool - BIK RAD TOOLS (for videos) - by ♔KillZoneGB♔
Text Descriptions
- Tutorial - Complete guide to ETW's localisation files (aka 'The Loc') - by Okmin
- Answer - How to save changes in *.loc file - by p.jakub88
Mid-Campaign Cheats and Preferences Settings
These items are unlikely to be used in modding, but maybe useful for reference or testing:
- Answer - Guide to get the unrestricted camera for beginners (preferences script) - by Turumba
- Answer - Limited ammo setting in preferences file - by DeadlyBlowfish
- Answer - Editing Campaign Unit Sizes/Scale MID-CAMPAIGN - by Exanimous
- Tool - How to get Infinite Money ~without altering game files - bt Pentel
- Tool - Saved Campaign Unit Multiplier Editor - by Vladan
Tool Support and Format Research
This section includes some of the more obscure tools and information more likely to be of use to tool makers than general modders.
- Tutorial - Guide to Using DBEditor - by Jinarik - images missing
- Tutorial - How to mount multiple views of pack files simultaneously - by taw - (using FUSE)
- Answer - Modding game mechanics in DB files - by LtChambers - early explanation of editing files using hex editor
- Resource - Official RAW Database Table (XML, XSD) - CA Released Info, reposted by Leonardo
- Resource - Research of Unknown Areas in Startpos.esf - by husserlTW
- Resource - FUSE driver for mounting .pack as virtual filesystem (for OSX and Linux) - by taw
- Resource - Lua code snippets in etwng repository - by taw
- Resource - New github repository etwng for all format discoveries and code opened - by taw
- Resource - ETW Runtime Memory Stucture Documention - by .Mitch.
- Resource - Research/WIP: UI Editing/Lua Decompiler - by alpaca
- Resource - All Lua files in readable format (Battle, FrontEnd, UI, Army & Fleets etc) - by Sirlion
- Resource - Rigid_model / rigid_mesh converter - by just - tool missing, has mesh format info
- Resource - Research on accuracy system in Empire: Total War - by p.jakub88
- Tool - JRuby (required for taw's tools) - by izzi
- Tool - Command line pack file builder - by taw
Miscellaneous
- Answer - How to edit the names of units, names of provinces etc (editing the localisation file) - by Alwyn
- Answer - How to unpatch Empire Total War (one way to fix siege lag) - by Alwyn
- Answer - How to create your own modded patch.pack files - by lesterthenerd - old method
- Answer - How to get 20+ units per army in the campaign - by |Quintus Sertorius|
- Answer - How to edit Turns Per Year in startpos.esf by using ESF Editor - by Apolloa
- Answer - How to edit Victory Condition & Regions to capture by editing startpos.esf - by Apolloa - also covered in: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf
- Answer - How to disable the replenish troops button in Grand Campaign - by p.jakub88 - relies on deleting vanilla file
- Answer - How to add slaves as a commodity (plus icon attachment) - by argonian68
See Also
- Empire: Total War Tools, Tutorials and Resources sub-forum on TWC where most of the tutorials and resources listed above are hosted.
- Empire: Total War Mod Workshop on TWC to ask any questions not covered in the tutorials section.
Total War Modding |
---|
Indexes to Tools, Tutorials & Resources by Game: |
Main Categories for Other Modding Pages on the Wiki: |
Modding Workshops on TWC: |
- Rome II !!
- Posted by Terikel Grayhair on July 03rd, 2012 @ 02:50 a.m.
- The Creative Assembly and SEGA have announced the title of their next Total war game: Rome II. The fervently-desired and long-awaited sequel to one of the most popular pc games ever is finally going to happen.
The release date is somewhere toward the second half of 2013.
TWH has a forum dedicated to this new game. It can be found here. Feel free to drop by and pitch in your two cent's worth as well. - Permalink | Comments [4]
- GamersGate Total War Weekend
- Posted by Scipii on June 23rd, 2012 @ 04:14 a.m.
- For this weekend only GamersGate is having a sale on everything Total War, from the original Shogun: Total War through to Total War: Shogun 2. For just under $25 (location and currency dependent) you can buy the Total War bundle and receive every almost every game released to date, though sadly Medieval: Total War and Total War: Shogun 2 - Fall of the Samurai missing in action. Meanwhile you can save anywhere between 25% through to 75% off on individual Total War games and Total War: Shogun 2 DLC.
So head over to GamersGate and grab yourself a bargain while you can during Total War Weekend. - Permalink | Comments [1]
- Napoleon: Total War Free Weekend & Sale
- Posted by Scipii on June 15th, 2012 @ 12:09 a.m.
- Are you new to the Total War franchise and eager to see what all the fuss is about? Or are an existing Total War fan and curious to see what Napoleon: Total War has to offer? Well on Steam this weekend, until Sunday 1:00pm PST, you can download and play Napoleon: Total War for free, with unrestricted access to all of Napoleon: Total War's features.
As an added bonus, until Monday 10:00am PST, this weekend you save 50% if you purchase Napoleon: Total War on Steam. - Permalink | Comments [1]
- A New Cherub Gets his Wings
- Posted by Terikel Grayhair on June 10th, 2012 @ 11:56 a.m.
- Terikel was wandering about again, and like usual, he was not paying attention to where he was going. In short, he was somewhere where he ought not to be, but being a Viking, he did not care. He was where he was, and that was just fine with him.
Until the rats came. The ground was soggy, and the rats large. Very large. With big teeth they intended to use. At once he knew where he was- he was on the edge of the Medieval Morass, but Swamprat was not one of these omnivorous beings wishing to dine on Viking flesh. So he unlimbered his sword and stood his ground, giant blade whistling to and fro daring the giant rodents to come forward and feel his bite.
They did. The Viking stood upon a dry patch, which humans could only reach by following the trail he was now blocking. Rats can swim- the brackish water on each side of him did not hinder them at all. In an instant they were swarming the Viking and tasting flesh.
'Foul beasts!' he roared, and cast aside his useless shield for his dagger. With two blades he was able to kill more, but there were many beasts and his blades only two.
Then there were not so many beasts. As one, the rats departed the Viking to continue down the path in all haste. Six multi-colored cats chased them, eager to feast on their flesh. Both rats and cats disappeared into the twilight, not to be seen again. The Viking began checking his wounds.
'You will live, old one,' said a voice.
The Viking looked up. 'Are you the owner of the cats?'
The man smiled. 'You do not own cats. The cats own you.'
The Viking thought that over. Twas true. The cat does what it wants and ignores your commands, while you bring it food, clean its toilet, open the doors to let it in or out as it pleases.
'Well, it was handy that those beasts were taking you for a walk,' he said.
'Those were not real cats,' the man replied. 'I am a Worshiper of Bast, the Egyptian cat goddess. Phantasmal Cats is a standard enchantment worshipers of our goddess receive. Sometimes it comes in handy.'
The Viking agreed. 'Well, BastWorshiper, what brings thee to the edge of the Medieval Morass on such a fine day?'
'I was heading along the River of Time to the Empire Empire when the river turned into a swamp.'
'Ah, the Ompee Rompee!' the Viking exclaimed. 'I know it well. This way!' And with that the Viking led off down the path to a fork, then a spoon, and at last to a ledge.
'There it is, the Ompee Rompee,' he declared. 'Now why would one of the Men from Eg want to go there? There are bangsticks and exploding ground, and few men who know the battleaxe there.'
'I am not of Eg, nor of Egypt,' BastWorshiper replied. 'I have received a calling by Lord Pitt, who summoned me. Though I am confused. We are here, upon this ledge. Down there is the Empire Empire, where I must go. The question therefore is: how do we get from here to there?'
The Viking thought. This could take a long time, so BastWorshiper sat down patiently and summoned a forest cat to pet in the meantime. The beast was purring hard when the Viking suddenly stood up.
'By Odin's One eye, I have it!' He reached into his purse and pulled out a tiny tube of superglue and a pair of dove wings. BastWorshiper saw where this was going and tried to back away, but he tripped over the poor cat and fell. Before he could rise, the wings were firmly attached to his shoulders. A hissing noise blinded him, and when it stopped, his skin was covered in a translucent green shield, that faded from view. Then the Viking tossed him off the ledge and yelled, 'Welcome to Total War Heaven, Cherub BastWorshiper! Spread your wings and fly! The Ompee Rompee is right ahead!'
BastWorshiper struggled, but the Viking Seraph had done his work well. The wings took a bit of getting used to, but soon he had them spread and flapping. His fall halted and away he soared, to assist Angel Pitt in running the Empire Empire and the lands of the Nappy Lion beyond.
You may add runes of a congratulatory nature and such onto the scroll located under these runes. - Permalink | Comments [0]
- Moving on
- Posted by Hussarknight on May 19th, 2012 @ 06:39 a.m.
- Dear all,
Just over six years ago, I first stumbled across HG, looking for info on Rome: Total War, but somehow ending up at Age of Kings Heaven, where I joined the network and made my first post. A year or so later I actually got RTW and slowly moved from AoKH to RTWH. Another year or so later, in 2008, Colin (then seraph of RTWH with yak) asked me to join the staff team which I of course was happy to. Initially I worked on articles for RTWH, where I later became seraph. I also helped setting up sites for Empire, Napoleon and Shogun 2 of which I'm the seraph at this moment.
The journey described above took six years, years which I've thoroughly enjoyed. I've had my ups and downs during that time, becoming more and less and more and less active as time went by. As you will have noticed, my activity during the past few months has been at a very low level. The simple reason for this is I've changed during the last 6 years, and I no longer enjoy patrolling the forums and writing articles as much I used to. My studies have also become more time and energy demanding, and since I've quit swimming I'm enjoying the fun parts of student life more and more. Additionally, last month I got confirmation that I can spent the Autumn semester studying at a university in Sweden.
As you can imagine, preparations for this will take up more of my time. This, for me, has been the straw that breaks the camel's back: I cannot reasonably expect to have time for and interest in becoming more active at HG again in the foreseeable future. Therefore I have decided to resign my position at HG. The network has been a part of my life for years, but at this point I think it's best for myself and HG if I step back.
My time at HG has come to an end, but a great time it was. For all the good times I've had, I owe a big thank you to the entire community. Your forum posts and e-mails, your critiques and comments, your hints and tips, your jokes and quirks are what's given color to my time at HG, and have made it into a great, great time. Thanks for everything you've shown me, thanks for everything you've taught me, thanks for everything.
If you have any thoughts you'd like to share, feel free to do so in this thread.
Goodbye.
Hussarknight - Permalink | Comments [0]
- Total War: Pacman
- Posted by Hussarknight on October 30th, 2011 @ 1:51 p.m.
- Every year on Halloween, weird forum skins pop up at random all over HG. This year, TWH has been hit by an extra festive blue-and-black pacman skin with ghosts roaming around. Enjoy while it lasts!
- Permalink | Comments [0]
- TWH rakes report new lands waiting to be conquered!
- Posted by Hussarknight on October 23rd, 2011 @ 05:11 a.m.
- After due extensive deliberation on the part of Total War Heaven staff (okay no, actually it was more of a spur of the moment thing), it has been decided that the mighty Total War Heaven community must move in search of new realms to conquer. Scanning the internet-cosmos for stray rebel provinces which we might have overlooked, our spies discovered an entire faction which we had not hitherto recognised - the Kingdom of Social-Networking.
As such, it has been decided to launch a two-pronged attack on this rival empire. We are deploying two full stacks in their territory, and we are confident that victory will soon be ours!
So what are you waiting for, soldier?! Grab your matchlock/pilum/lance/battleaxe/[insert weapon of choice here], and head over to our brand new facebook page and twitter account to keep up to date with this grand campaign! - Permalink | Comments [0]
- Changing of the Great Guard
- Posted by Hussarknight on September 29th, 2011 @ 08:07 a.m.
- Some big changes are happening at Heavengames. Due to various reasons and other commitments, the previous EXCO has decided to step down and make room for a new team to take charge of HG.
So thanks to the old team, for all the effort and time they've put in, and welcome to the new team, General_II, Shanks13 and Terikel Grayhair, who will be our new helmsmen.Quoted from HG Main:
The prior EXCO comprised of Zen, Soccy, Jay, and Yeeb has disbanded and a new EXCO comprised of General_II, Shanks13, and Terikel Grayhair has been formed.
The trio had a meeting on September 25th, during which an outline of key issues was agreed upon, a direction for HG was decided upon, and a plan to reform HG's management system is being put into motion.
Our direction is defined by this mission statement: Heaven Games builds content-rich creative communities with which gamers can enrich their gaming experiences.
Management is being reformed by realizing that HG is not, and never will be, a traditional business. All who work for HG do so as volunteers who work out of enjoyment and pride in what they produce. This will continue, but there must be a level of volunteers at HG who can be relied upon to keep HG not only running, but improving, and this level of commitment exceeds that encompassed by volunteer work for enjoyment. Consequently, the new EXCO is investigating forming an expanded guidance council responsible for helping the EXCO make informed decisions. Activity and presence will be expected from these staff members, and there will be rules in place to prevent inactivity from derailing efforts to move forward.
Finally, the mentioned outline is still in the process of being written and made functional. You may expect some form of an outline of HG's goals, challenges, and considerations in the future. - Permalink | Comments [0]
- Total War sale on Steam
- Posted by Hussarknight on September 23rd, 2011 @ 04:28 a.m.
- This weekend only, SEGA is having a sale of their games on Steam, including the entire Total War franchise! Shogun 2 is 50% off, while the Total War Mega Pack including all games and DLC released before Shogun 2 has a 66% reduced price. A good chance to fill the holes in your Total War collection, so grab it while it's hot!
Total War: Shogun 2
Total War Mega Pack - Permalink | Comments [0]
- CA working on 'Total War game away from PC'
- Posted by Hussarknight on June 30th, 2011 @ 06:16 a.m.
- develop-online.net has posted on their blog an interview with Tim Heaton, CA's studio director. It's mostly his views on the recent history of CA, but there's one sentence which is much more interesting than that:
We're also looking at new opportunities on all the possible platforms, and already have a team working on a Total War game away from PC.
So, a Total War game that's not on the PC could mean it's moving to other platforms as well. In December Kevin McDowell, CA's lead artist, said they knew how to make TW work on consoles, but that the question was whether it would sell:'We have actually solved the problem with controlling Total War games using a control pad anyway.
So, big question is: what are they working on? Total War on console, portable devices, smartphones? Share your thoughts and speculations on the forums.
'In the past one of the artists actually coded up some experimental stuff just on his own time and was like, 'Oh that actually works really well,' he revealed.
'But I think the biggest issue really is, would Total War sell on console? It's kind of difficult to answer that question without spending all that money.'
'I mean you've talked about using joypads, we've also looked elsewhere, we're looking at everything including iPhones, online gaming as well. Just different ways of playing.' - Permalink | Comments Disabled